********************************************************************************************* ************************************WALKTHROUGH********************************************** ********************************************************************************************* NOTE:This game asks you to do things in the right order,otherwise you won't be able to solve the game.If you use this walkthrough you shouldn't have any problems. IT'S TIME FOR ... CRIMETIME Examine backpack (you will get a recorder,headphone and cassette) 010/300 Walk east,south. Use chessboard with Mr.Krachov. 015/300 Examine and take the magazine,leave the room and go back again. Show chessmagazine to Mr.Krachov. 020/300 Walk north(4x),south,east. Open the kitchen door and walk north. Show greenback to Alex and he will give you some wine. 025/300 Now get back out the kitchen by walking south and close the kitchen door,use the coins on the jukebox. Walk northeast,take the security key. 030/300 Walk southwest,west,and south.use the security key on the west door and click it opens! take the toolkit. 035/300 Also take the flashlight. 040/300 Walk north,west and use the toolkit on the shower. You will automatically end up at the reception. 050/300 Examine the guestbook. 055/300 Examine poster. 065/300 Examine the carpet to reveal a trapdoor (sorry no points for this) Walk north,north,west.get the general key. 070/300 Walk east,north,north,south,east. Use general key on the north door and walk north,take the scissors. You can also take the books,but it is not required. 075/300 Walk south,southeast and activate the shower. You will go back to your room,ending up with a piece of paper. Walk east,use the general key on the southeast door,walk southeast. Examine the nightstand to get a walkman and some ammunition. Now walk back to the shower that you showered in (come on you know the way by now) to see a nice picture of Mrs.Young. 090/300 (Notice the funny thing that when you talk to her you will be catched,but when you show her the bottle of wine she will say 'no thanks') Now walk northwest,use the general key on the east door,walk east. Get the sheets. 095/300 Use the scissors on the sheets to make a rope out of it. 100/300 Use the cassette in the recorder and activate it so it records. Use the recorder on the bed. 125/300 (Here is a bug in the game when you take the recorder back,activate it and use it on the bed again,you will get 15 points every time.) Now walk west,west,north.use the general key on the west door, Walk west and examine the phone to get a number. 130/300 Now walk around a bit and then go to the hallway of where the Young's room is.Get the recorder and activate it to stop the recording (dont erase it!). Walk southeast and wreck that shower also by using the toolkit on it,and again you will end up at the reception. 145/300 Use the general key on the door to the east and enter it. Examine nightstand for the combination to the lock. 150/300 Examine bed for a nice cuckoo watch, Now use the cassette and headphones on the walkman,activate it,then use it on the phone. 170/300 This will give you full access to the reception for a while. In the reception activate the flashlight,open the trapdoor, use the rope on the trapdoor,take antenna cable. 180/300 Activate rope to get back,close the trapdoor and go back to the managers room to get the walkman back. Go to the dining room ,talk to Mr.Fuji and offer him the wine. You will receive a building kit. Go to his room (opposite of yours),get the manual. 185/300 Examine the nightstand for a calculator and a issue of the Hustler for the nice articles. Go to the door with a lock and use the combination on it. Examine the dead body to reveal a lighter. 200/300 Take the gun. 210/300 Use the lighter on the piece of paper to reveal a formula. 220/300 Use the ammunition on the gun. 225/300 Go to Young's room and use the toolkit on the phone. 230/300 Use the manual with the building kit. 235/300 Use the sender with the phone. 250/300 Activate the walkman,open the walkman,use the cassette and the headphones in the recorder,activate it so it records. Exit the room and use the receiver on the recorder. Now you have the evidence that proves that you are innocent. Go the Young's room and sit back and enjoy the end. 300/300 ********************************************************************************************* ***************************************** MAP *********************************************** ********************************************************************************************* Top floor Downstairs +----------+----------+----------+----------+ +----------+----------+----------+----------+ | room # stair | baumanns | Men's | | Mr. | Edge of | Kitchen | Alex's | | Empty | Edge of | Mr&Mrs | room | | Gray's # stair | | room | | # case | room | | | room # case | | | | 1 | | 2+3 | | | | | 4 | 5 | +----------+----|-----+----------#----------+ +----------+----|-----+----##----#----------+ | John | Corridor | Corridor | Mr&Mrs | | Bathroom | Corridor | Dining | Men's | | Carlisle # | # Young's | | # # room # room | | 's room # - # room | | # # # | | 6+7 | | | 8 | | 9 | | | | +----------+----|-----+----------#----------+ +----------+----|-----+----------#----------+ | START | Corridor | Mr Fuji's| Bathroom | | Cleaning | Corridor | Empty | Ladies' | | Your # # room | | | room # # room | room | | room # # | | | # # | | | 10 | | 11 | 12 | | 13+14 | | | | +----------+----##----+----------+----------+ +----------+----|-----+----------+----------+ | Mr. | ?'s | | Reception| Recept- | | Crankov's| room | | | ionists | | room | | | | room | | 15 | 16+17 | | | 18+19 | +----------+----------+ +----------+----------+ 1 phone(number) 2+3 scissors & book 4 bottle of wine 5 security key 6+7 lighter & gun 8 sheets 9 general key 10 backpack 11 manual 12 piece of paper (after taken a shower) 13+14 toolkit & flashlight 15 chessmagazine 16+17 walkman & ammunition 18+19 cuckoo watch & combination ********************************************************************************************* *********************************** CREDITS AND THE REST ************************************ ********************************************************************************************* Complete walkthrough made by Lugum. This walkthrough is made using the pc version but as far as i know it is the same as the c64 version or any other. If anyone wants to put this walkthrough on their website they hereby have my permission. This walkthrough was originally found at http://solutions.c64.org/