Batman the carped crusader solution
Wednesday, November 17, 1999
At the beginning let me specify that this is translated solution from one old (1989) Ex-Yugoslav computer games magazine "Svet Igara" originally written by Bojam Majer I just translated it to English and copied the map.
I'll assume that you already know how the controls work in batman as they are quite simple, but if you have a problem controlling the game I recommend downloading the game manual from Project 64 batman was written by Ocean software somewhere early in 1989 and it is pyjamarama style arcade adventure. I recommend studying the map before you start the game and you'll find it _much_ easier to finish it. The first part is relatively easy, anyway. I will assume that every time energy drops on critical level you will use some food to restore it, use the mask and enemies will sop attacking them for a while and use trainers to gain speed, again just for a while.
Part one Vs Penguin:
You start the game in Bat-Cave take all objects except grenade (it's basically a "red haring") use batarang, and you will have weapon until the end of the game, then get out of the cave and pick up tools. Back to starting room use the tools to fix the computer, insert the disk in computer. Get out on the street. Get key then go to roof, take rope, right to doors and open them with lock pick next to it. Get in and find Lift key, take it and use it with lift to get down. Now find & get dart, then the game disk, now keep gong north & east until you find an egg, take it and use rope on same spot, climb rope, use dart, get pass and use magnet on pass to get some points, get out of the factory. Go to another roof and get lamp, get down to streets get key and go to the doors to Penguin's mansion, open them with pass. Get in and use flashlight, find & Get Video Tape and go E, N, E, Unlock door with key, W, W. There should be a VCR in that room, use video tape with it and the TV screen should start displaying number 4. Go to location "3 steps to hell", now go N, W, W, N, there is a trumpet in this room (haring, again), go E and insert game disk in Penguin's computer. Message "computer stopped" should appear, congratulations you have just ended the first part of batman.
Part two Vs Joker:
The goal of this part is rescuing Robin who is held captive by Joker at fanfare. It is essential to check out the map before you start the game, like part one you start your quest in bat-cave. Take light bulb and use it in the western room, take gas mask & lamp, exit cave and take & use batarang, go down. As soon as you touch the ground go to inventory and use gas mask, you must do it really quickly as you'll start loosing energy fast. You may take ears in same room to hear Robin cry for help, in order to use food in this part, first you must find & use teeth, so go and get them (check the map where to find them), now get sunglasses (use them in bright rooms so you can see). Now you can begin real work you must find & get wire cutters, when you get them start disabling clock mechanisms marked 1-10 on map. When you disable all of them Joker will appear in one location in unfair, find him and beat the s*it out of him and he will lave you a rope, get it, now get coin and go to the room with slot machine, keep using coin with slot machine until you get card, now go to the location where Robin is held (open doors with card, some doors are moving so you might want to nail them with hammer & nails), use Rope and end the game.
(c) Milos '99